yeanme
12-05-2006, 02:06 AM
http://img90.imageshack.us/img90/2293/2q343ys348659qz3.jpg
In this DVD, Laurent reveals his techniques for creating the textures and shaders for the final stage of the creature modeling and texturing pipeline. Laurent shows how to create texture maps from scratch using a small library of different concrete and plaster textures. Using BodyPaint, he takes the cavity map from ZBrush and uses it as a guide to create the other maps for the creature. Laurent demonstrates how he experiments with one area of the body and then brings it to a near final stage before duplicating the maps and shaders for the rest of the creature using Photoshop® and Max. He then shows how to use BodyPaint to paint over the seams and finalize the textures. Finally, Laurent renders out separate passes and composites them together in Digital Fusion, discussing how this process allows better control of the final image and enables him to test the shaders for scene assembly and lighting.
About 2 1/2 hours of lecture.
Topics Covered
Painting Texture Layers with Bodypaint
Creating Maps in Photoshop®
Duplicating Maps in Photoshop®
Creating Shaders with Brazil
Painting Seams with Bodypaint
Rendering Passes with Max/Brazil
Compositing with Digital Fusion
Chapters
01: Creating the Map Folders, Collecting Textures
02: Importing the Mesh in BodyPaint 3D
03: Creating Maps in Photoshop, the Overall Look
04: Duplicating Shaders and Maps
05: Fixing Seams in BodyPaint 3D
06: Rendering and Presenting a Sample Still
Total Size: 3.05GB
Download:
Part1: http://www.megaupload.com/?d=FLNC7353
Part2: http://www.megaupload.com/?d=HVDND8B4
Part3: http://www.megaupload.com/?d=N8UJQJKM
Part4: http://www.megaupload.com/?d=YEMEPX00
Part5: http://www.megaupload.com/?d=M6GAXZLH
Part6: http://www.megaupload.com/?d=EO10HLF0
Part7: http://www.megaupload.com/?d=UZW2MQDD
Part8: http://www.megaupload.com/?d=HSXPT0TP
Part9: http://www.megaupload.com/?d=ROEBGQ31
Part10: http://www.megaupload.com/?d=C3G8BGW8
Part11: http://www.megaupload.com/?d=LN2QX2J5
Part12: http://www.megaupload.com/?d=02SFI940
Part13: http://www.megaupload.com/?d=58Y0ZAN0
Part14: http://www.megaupload.com/?d=31B8MTRM
Part15: http://www.megaupload.com/?d=GX2PG86K
Part16: http://www.megaupload.com/?d=GZ5NG7EM
Part17: http://www.megaupload.com/?d=18LKYDT5
Part18: http://www.megaupload.com/?d=M21BVF40
Part19: http://www.megaupload.com/?d=17R2OJZN
Part20: http://www.megaupload.com/?d=9F14BJOP
Part21: http://www.megaupload.com/?d=HLTDQRFV
Part22: http://www.megaupload.com/?d=TPPHI85J
Part23: http://www.megaupload.com/?d=UUY4SPLB
Part24: http://www.megaupload.com/?d=ANDLV9ZF
Part25: http://www.megaupload.com/?d=ZH05JD6F
Part26: http://www.megaupload.com/?d=P20VWX7C
Part27: http://www.megaupload.com/?d=SFP2AAC4
Part28: http://www.megaupload.com/?d=L01CJFOM
Part29: http://www.megaupload.com/?d=1F36PX1Q
Part30: http://www.megaupload.com/?d=6J45QWDT
Part31: http://www.megaupload.com/?d=KC5DB6FV
Part32: http://www.megaupload.com/?d=1D26I6KL
Part33: http://www.megaupload.com/?d=58H0U45A
Pass to unrar: hitmebabyonemoretime
Pass to unrar (2nd time): OBSCURED
In this DVD, Laurent reveals his techniques for creating the textures and shaders for the final stage of the creature modeling and texturing pipeline. Laurent shows how to create texture maps from scratch using a small library of different concrete and plaster textures. Using BodyPaint, he takes the cavity map from ZBrush and uses it as a guide to create the other maps for the creature. Laurent demonstrates how he experiments with one area of the body and then brings it to a near final stage before duplicating the maps and shaders for the rest of the creature using Photoshop® and Max. He then shows how to use BodyPaint to paint over the seams and finalize the textures. Finally, Laurent renders out separate passes and composites them together in Digital Fusion, discussing how this process allows better control of the final image and enables him to test the shaders for scene assembly and lighting.
About 2 1/2 hours of lecture.
Topics Covered
Painting Texture Layers with Bodypaint
Creating Maps in Photoshop®
Duplicating Maps in Photoshop®
Creating Shaders with Brazil
Painting Seams with Bodypaint
Rendering Passes with Max/Brazil
Compositing with Digital Fusion
Chapters
01: Creating the Map Folders, Collecting Textures
02: Importing the Mesh in BodyPaint 3D
03: Creating Maps in Photoshop, the Overall Look
04: Duplicating Shaders and Maps
05: Fixing Seams in BodyPaint 3D
06: Rendering and Presenting a Sample Still
Total Size: 3.05GB
Download:
Part1: http://www.megaupload.com/?d=FLNC7353
Part2: http://www.megaupload.com/?d=HVDND8B4
Part3: http://www.megaupload.com/?d=N8UJQJKM
Part4: http://www.megaupload.com/?d=YEMEPX00
Part5: http://www.megaupload.com/?d=M6GAXZLH
Part6: http://www.megaupload.com/?d=EO10HLF0
Part7: http://www.megaupload.com/?d=UZW2MQDD
Part8: http://www.megaupload.com/?d=HSXPT0TP
Part9: http://www.megaupload.com/?d=ROEBGQ31
Part10: http://www.megaupload.com/?d=C3G8BGW8
Part11: http://www.megaupload.com/?d=LN2QX2J5
Part12: http://www.megaupload.com/?d=02SFI940
Part13: http://www.megaupload.com/?d=58Y0ZAN0
Part14: http://www.megaupload.com/?d=31B8MTRM
Part15: http://www.megaupload.com/?d=GX2PG86K
Part16: http://www.megaupload.com/?d=GZ5NG7EM
Part17: http://www.megaupload.com/?d=18LKYDT5
Part18: http://www.megaupload.com/?d=M21BVF40
Part19: http://www.megaupload.com/?d=17R2OJZN
Part20: http://www.megaupload.com/?d=9F14BJOP
Part21: http://www.megaupload.com/?d=HLTDQRFV
Part22: http://www.megaupload.com/?d=TPPHI85J
Part23: http://www.megaupload.com/?d=UUY4SPLB
Part24: http://www.megaupload.com/?d=ANDLV9ZF
Part25: http://www.megaupload.com/?d=ZH05JD6F
Part26: http://www.megaupload.com/?d=P20VWX7C
Part27: http://www.megaupload.com/?d=SFP2AAC4
Part28: http://www.megaupload.com/?d=L01CJFOM
Part29: http://www.megaupload.com/?d=1F36PX1Q
Part30: http://www.megaupload.com/?d=6J45QWDT
Part31: http://www.megaupload.com/?d=KC5DB6FV
Part32: http://www.megaupload.com/?d=1D26I6KL
Part33: http://www.megaupload.com/?d=58H0U45A
Pass to unrar: hitmebabyonemoretime
Pass to unrar (2nd time): OBSCURED